Pablo Bollansée

Computer scientist, game developer

Info

Work Experience

  • Sep ‘21 -
    • Senior Back-End Haskell Developer
    • at Feeld
  • Mar ‘20 - Sep ‘21
    • Senior Back-End PHP & C# Developer
    • at Bagaar
  • Mar ‘19 - Mar ‘20
    • Head Of Research And Development
    • at DCA
  • Oct ‘17 - Mar ‘19
  • Oct ‘16 - Jul ‘17

Education

Other Experiences

  • Oct 2017 (2 wks.)
    • Fullstack Azure developer
    • at ABVV
  • Feb 2012 (5 mo.)
  • Sep 2011 (5 mo.)
  • Feb 2011 (5 mo.)

Personal Projects

  • Last Year In Gaming
    • A website showing the best games released one year ago
  • Pokédex
    • A simple web Pokédex showing type-advantages made in Elm
  • Cooking
    • A mobile-first responsive website to collect recipes
  • Magic Tools
    • A web-app build in Vue to be used while playing MTG
  • Liquid
    • A GPU-based water and erosion simulation made with Unity
  • War Systems
    • A turn-based-strategy game inspired by Advance Wars
  • Risk of Thrones
    • A huge Risk board (2m²) based on the Game of Thrones world
  • Planetoids
    • An Asteroids inspired game, rocks are sliced along the laser
  • ReConnect
    • A game about connecting islands to rebuild the world

Programming

  • Haskell
    • 1+ years of experience
    • Current main language
  • SQL
    • 5+ years of experience
  • Elm
    • 2+ years of experience
    • Preferred for web projects
  • C#
    • 7+ years of experience
  • C++
    • 3 years of experience
    • Bachelor’s main language
  • Java
    • 2 years of experience
    • Master’s main language
  • PHP
    • 1 year of experience
  • Other
    • AWS, Android, Angular, Azure, C, COBOL, CSS, Entity Framework, Google Cloud (GCP), Git, HTML, Javascript, LINQ, Lua, MySQL, Nix, PostgreSQL, Prolog, Python, React, Rust, SQL Server, Test Driven Development, Vue, XML, …

Spoken languages

  • Dutch (Native)
    • English (Near-native)

Also check out my extended cv: www.PabloProductions.be/extended-cv.